Unreleased, unfinished and un-good

Posted in 2D, 3D, misc on November 30th, 2008 by peeba

I was browsing through my archives of old projects and saw that there’s quite a bit of stuff that hasn’t seen the light of the day and I thought that it might be nice to air them out a little bit. These are all old and most of them have been left rotting on my HD for a good reason. Often because I thought that they didn’t turn out that well or I never actually finished them but also because I simply haven’t bothered displaying some of these in the internet “publicly” before. Nevertheless, it’s refreshing to show some old and stupid stuff for a change.


Posted in 2D, art on August 3rd, 2008 by peeba

Just got back from Assembly 2008. I made some stuff for the graphics and fast graphics -compos and the results speak for themselves: I placed 11th in the fast gfx and 18th in graphics competitions :D

Ok, first the fast gfx entry. The theme of the compo this year was “size matters not” and there was 1,5h of time to complete the pic. And, surprisingly, there were only a few boobs and penises featured despite the theme.

I had a bit of a technical difficulty when I started making this piece. When I had managed to draw about two lines on the canvas in Photoshop, I managed to break my drinking glass. So the result was that I flooded my keyboard with coke and rum and shards of glass and spilled quite a bit of it on my display, Wacom, speakers, table and of course the rug on the floor too. After one roll of tissues for cleaning the mess up I had to install the cordless keyboard from my living room PC to this one because the cuba libre soaked keyboard refused to produce any letters and symbols. It settled for primitive “beeps” from the PC beeper and needed a bit of time to dry up. After two days, it is working again, however the keys on the lower left hand side of the keyboard are not springy anymore. The just sorta “gloop” their way up. But despite the wasted fifteen minutes, I’m quite happy with the picture myself.

Okay, onto the “regular” graphics entry. I started doing the picture the night before Assembly so I finished the painting process in five hours and five beers. So because I knew right from the beginning that I won’t have time to do anything awesome I decided to go way overboard with it and just have some fun. And fun I had. In fact, this was the most fun piece of graphics I’ve done in a long time, and even though most of the people won’t agree with me, I really liked the outcome. It certainly could’ve used a few more hours for more careful rendering of the lines and fixing the really messed up foreshortening on the arm holding the mace. And of course some more love for the shading. But anyways, somehow now I really feel inspired to do more surrealist and dadaist paintings. Hopefully the feeling lasts since at the moment I’m just too tired. So even though the picture might not be that awesome, the experience of drawing it certainly was.

Lava Cave Ruins, a DDM map

Posted in 2D, art on July 28th, 2008 by peeba

On my vacation I developed an addiction. For Dungeons & Dragons Miniatures, a collectible fantasy tabletop tactical miniature skirmish game. Anyways, the game is played on large (usually around A1 size) printed maps and I decided to try out making one and here’s the result.

Gameplaywise, this map is fairly simple. Three victory areas and no fancy terrain features besides difficult terrain (the squares marked with the little triangles). Although the map isn’t really entirely finished, I’m inclined to say it’s close enough. First of all, it completely lacks playtesting but since I have no easy (or more specifically, cheap) way to print this out, I think it’ll have to wait. And the second thing is that I still should check out that everything looks a-ok on 100% zoom and add some fancy detailing on the victory areas to make them stand out visually. But overall, I’m quite happy with this experiment.

Here’s a close-up shot that shows some of the detailing a bit closer:

If someone happens to own an A1 size color laserjet or printing press and is willing to make a print for cheap, drop me a line ;)


Posted in 2D, art on July 14th, 2008 by peeba

There was a challenge at the gfx-foorumi.org to create a manly barbarian in the spirit of Frazetta et al. A perfect opportunity to push phallic symbolism to the limits. I don’t consider this one even nearly finished but I think it’s time to do something else for a change. My year 2008 penis-quota is full now.

Alchemy Doodles

Posted in 2D, art on July 2nd, 2008 by peeba

Last night I tried an alpha version of a delightfully demented sketching software called Alchemy. Instead of striving to give more control to the artist, like the traditional graphics software does, it intends to take it away to make room for creative chaos. Here’s some of the less abstract stuff I came up with it.

Blast from the Past #1

Posted in 2D, art on June 25th, 2008 by peeba

Okay, to get things going I need some filler material so it won’t feel so desolate here (and to stress test the layout etc.) so I’m going to post some recent-ish stuff I’ve done. Here are some sloppy sketches. Some of the pages were done for gfx-foorumi‘s challenges although I didn’t manage to complete enough sketches in time. Also, I’m test driving a plugin for displaying images which should offer back/forward navigation and it should resize automatically to your screen size if the images are too large etc. I’d like to know if you bump into any problems with it.