Scribbling lines

Posted in 2D, art, code on September 20th, 2009 by peeba

Here’s some work from the last two nights: a duo of processing applets that scribble lines. Pretty exciting, huh?

Check them out here:
subdivision02
subdivision03
(Java required)

Here’s a few images I created with a custom .pdf exporting versions of the programs:

subdivision01subdivision_2009_9_20_21_33_22subdivision_2009_9_20_21_32_10
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Back from Assembly 2009 and other things

Posted in 2D, 3D, art on August 9th, 2009 by peeba

Assembly, the biggest demoscene event in Finland, was held again during the last few days and I had a few entries there again. My graphics entry that I scribbled on my vacation a bit over a month ago placed sixth and my fast graphics piece placed second. I’m pretty happy with the outcome but what I’m more happy with is how this time around I felt like the people who voted were not completely stupid :). That means, no joke entries or technically inadequate (read: ugly) pieces got voted high and all the entries in these categories got pretty much what they deserved in my opinion. Here’s my entries:

oh_shiiiidlaaja

I’ll leave it as an excercise for the reader to figure out which picture is which. Oh, and the theme in fast graphics was “over the edge” and time limit was 1h 30min. Talking of fast graphics, here’s another fast graphics thingy (3dsmax + photoshop) I did just for fun a while ago:

hammerers01

I’ve also been playing around with Processing quite a bit lately but in a more educated manner than previously with the help of an excellent book. If you’re a programming noob such as me, I can heartily recommend it. Anyways, maybe I’ll have something cool to show you soonish.

BrokenPictureTelephone is awesome!

Posted in 2D, art on May 14th, 2009 by peeba

BrokenPictureTelephone is a game about miscommunication. Everyone remembers the game of broken telephone from their childhood, right? This is very much like it but with drawn pictures thrown in between written descriptions. First a player writes a piece of text, then someone draws an image of the text, then someone describes that picture and then someone draws again and so on. And of course participants only see what the previous player has written or drawn. And in the end when a predefined number of rounds have been completed, the whole game is revealed and almost without exception the results are amazingly hilarious. Try it out, it’s free, fun and inspiring!

You can check out all the games where I’ve drawn in but I’ve picked some of my favorite pictures I’ve done this far here. Of course to get the full enjoyment, these should be viewed in context but I think these are kinda neat even as complete non sequiturs.


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Blade Runner fast gfx

Posted in 2D, art on January 21st, 2009 by peeba

Did a fast graphics session with a few friends again. The theme was to do a Blade Runnerish interior garnished with cigarette smoking. Incidentally, all three of us handled the lighting with the same style slitted windows ;)

This took a bit over one hour in Photoshop.

blade_runnel01

Cyborg monkey

Posted in 2D, art on December 23rd, 2008 by peeba

This here is a chimpanzee who has been cybernetically enhanced. 1.5h fast gfx scribble in Photoshop.

cyberapina03

Uuno Turhapuro Muuttaa Maalle vs. Conan

Posted in 2D, art on December 20th, 2008 by peeba

So, it came to be that Conan crowned himself as the King of eastern lands.
And having no further concern, he sought adventure in the barren north.

This is a sketch of a poster of a movie me and a couple friends of mine have been dreaming about. The perfect amalgamation of finnish craplore and a few awesome movies. There’s of course Uuno and his pals, Härski Hartikainen and Sörsselssön, and his mighty challengers, Conan the Barbarian and T1000. Naturally, T1000 assumes the form of Uuno’s plough. Beheadings will occur. Maybe someday I’ll paint this picture further but we’ll see…

Unreleased, unfinished and un-good

Posted in 2D, 3D, misc on November 30th, 2008 by peeba

I was browsing through my archives of old projects and saw that there’s quite a bit of stuff that hasn’t seen the light of the day and I thought that it might be nice to air them out a little bit. These are all old and most of them have been left rotting on my HD for a good reason. Often because I thought that they didn’t turn out that well or I never actually finished them but also because I simply haven’t bothered displaying some of these in the internet “publicly” before. Nevertheless, it’s refreshing to show some old and stupid stuff for a change.

ASM08

Posted in 2D, art on August 3rd, 2008 by peeba

Just got back from Assembly 2008. I made some stuff for the graphics and fast graphics -compos and the results speak for themselves: I placed 11th in the fast gfx and 18th in graphics competitions :D

Ok, first the fast gfx entry. The theme of the compo this year was “size matters not” and there was 1,5h of time to complete the pic. And, surprisingly, there were only a few boobs and penises featured despite the theme.

I had a bit of a technical difficulty when I started making this piece. When I had managed to draw about two lines on the canvas in Photoshop, I managed to break my drinking glass. So the result was that I flooded my keyboard with coke and rum and shards of glass and spilled quite a bit of it on my display, Wacom, speakers, table and of course the rug on the floor too. After one roll of tissues for cleaning the mess up I had to install the cordless keyboard from my living room PC to this one because the cuba libre soaked keyboard refused to produce any letters and symbols. It settled for primitive “beeps” from the PC beeper and needed a bit of time to dry up. After two days, it is working again, however the keys on the lower left hand side of the keyboard are not springy anymore. The just sorta “gloop” their way up. But despite the wasted fifteen minutes, I’m quite happy with the picture myself.

Okay, onto the “regular” graphics entry. I started doing the picture the night before Assembly so I finished the painting process in five hours and five beers. So because I knew right from the beginning that I won’t have time to do anything awesome I decided to go way overboard with it and just have some fun. And fun I had. In fact, this was the most fun piece of graphics I’ve done in a long time, and even though most of the people won’t agree with me, I really liked the outcome. It certainly could’ve used a few more hours for more careful rendering of the lines and fixing the really messed up foreshortening on the arm holding the mace. And of course some more love for the shading. But anyways, somehow now I really feel inspired to do more surrealist and dadaist paintings. Hopefully the feeling lasts since at the moment I’m just too tired. So even though the picture might not be that awesome, the experience of drawing it certainly was.

Lava Cave Ruins, a DDM map

Posted in 2D, art on July 28th, 2008 by peeba

On my vacation I developed an addiction. For Dungeons & Dragons Miniatures, a collectible fantasy tabletop tactical miniature skirmish game. Anyways, the game is played on large (usually around A1 size) printed maps and I decided to try out making one and here’s the result.

Gameplaywise, this map is fairly simple. Three victory areas and no fancy terrain features besides difficult terrain (the squares marked with the little triangles). Although the map isn’t really entirely finished, I’m inclined to say it’s close enough. First of all, it completely lacks playtesting but since I have no easy (or more specifically, cheap) way to print this out, I think it’ll have to wait. And the second thing is that I still should check out that everything looks a-ok on 100% zoom and add some fancy detailing on the victory areas to make them stand out visually. But overall, I’m quite happy with this experiment.

Here’s a close-up shot that shows some of the detailing a bit closer:

If someone happens to own an A1 size color laserjet or printing press and is willing to make a print for cheap, drop me a line ;)

Barbarian

Posted in 2D, art on July 14th, 2008 by peeba

There was a challenge at the gfx-foorumi.org to create a manly barbarian in the spirit of Frazetta et al. A perfect opportunity to push phallic symbolism to the limits. I don’t consider this one even nearly finished but I think it’s time to do something else for a change. My year 2008 penis-quota is full now.